public void RegisterPattern(BehaviorPattern behaviorPattern) { if (!behaviorPatterns.Contains(behaviorPattern)) { behaviorPattern.StartUp(); behaviorPatterns.Add(behaviorPattern); } }
/// <summary> /// Adds a pattern to this animal /// </summary> /// <param name="behaviorPattern"></param> /// <param name="stepCompletedCallBack"></param> /// <param name="collaboratingAnimals"></param> public void AddBehaviorPattern(BehaviorPattern behaviorPattern, StepCompletedCallBack stepCompletedCallBack, StepCompletedCallBack alternativeCallback) { activeBehaviorPattern = behaviorPattern; behaviorPattern.InitializePattern(this.gameObject, stepCompletedCallBack, alternativeCallback); }