private IEnumerator Delay()
    {
        yield return(new WaitForSeconds(0.5f));

        GameObject target = GameObject.CreatePrimitive(PrimitiveType.Capsule);

        target.name = "Human";
        target.transform.position = Vector3.zero;

        kitchen     = Create("厨房", new Vector3(0, 0, 0), new Vector3(90, 0, 0));
        diningTable = Create("餐桌", new Vector3(5, 0, 0), new Vector3(90, 0, 0));
        TV          = Create("电视", new Vector3(0, 0, 5), new Vector3(90, 0, 0));

        _human = new Human(target.transform, kitchen.gameObject, diningTable.gameObject, TV.gameObject);
        BehaviorTreeData behaviorTreeData = behaviorData.GetBehaviorInfo("Human");

        _human.SetData(behaviorTreeData);
    }