public override void Initialize(Behavior3NodeCfg cfg) { base.Initialize(cfg); this.info = cfg.GetString("info", "log-action"); this.name = "LogAction"; this.title = "LogAction"; }
public override void Initialize(Behavior3NodeCfg cfg) { base.Initialize(cfg); this.name = "MemPriority"; this.title = "MemPriority "; }
public override void Initialize(Behavior3NodeCfg cfg) { base.Initialize(cfg); this.maxLoop = cfg.GetInt32("maxLoop", 1); this.name = "Limiter"; this.title = "Limit <maxLoop> Activations"; }
public override void Initialize(Behavior3NodeCfg cfg) { base.Initialize(cfg); this.maxLoop = cfg.GetInt32("maxLoop", -1); this.name = "RepeatUntilFailure"; this.title = "Repeat Until Failure"; }
public override void Initialize(Behavior3NodeCfg cfg) { base.Initialize(cfg); this.name = "Inverter"; this.title = "Inverter "; }
public override void Initialize(Behavior3NodeCfg cfg) { base.Initialize(cfg); this.maxLoop = cfg.GetInt32("maxLoop", -1); //this.maxLoop = cfg.GetValue<int>("maxLoop", -1); this.name = "Repeater"; this.title = "Repeat <maxLoop>x"; }
public override void Initialize(Behavior3NodeCfg cfg) { base.Initialize(cfg); this.category = Constants.DECORATOR; }
public override void Initialize(Behavior3NodeCfg cfg) { base.Initialize(cfg); this.category = Constants.CONDITION; }