protected new void Awake() { base.Awake(); HP = 100; Power = 10; Speed = 0.5d; DelayAttack = 2.5d; Behave = new BehaveState(States.NEUTRAL); MainTarget = null; }
private void Awake() { base.Awake(); HP = 20; Power = 3; Speed = 0.5d; DelayAttack = 1.0d; RandomDirection.x = 0; RandomDirection.y = 0; RandomDirection.z = 0; Behave = new BehaveState(States.NEUTRAL); }