public void NotifyBeginAutoAttack(IAttackableUnit attacker, IAttackableUnit victim, uint futureProjNetId, bool isCritical) { var aa = new BeginAutoAttack(_navGrid, attacker, victim, futureProjNetId, isCritical); _packetHandlerManager.BroadcastPacket(aa, Channel.CHL_S2C); }
public void notifyBeginAutoAttack(Unit attacker, Unit victim, uint futureProjNetId, bool isCritical) { var aa = new BeginAutoAttack(attacker, victim, futureProjNetId, isCritical); _game.PacketHandlerManager.broadcastPacket(aa, Channel.CHL_S2C); }