Example #1
0
 private void Awake()
 {
     beet  = FindObjectOfType <BeetMovement>();
     board = new GameObject[rows, cols];
     GenerateGrid();
     //Debug.Log("awake");
 }
Example #2
0
    // Start is called before the first frame update
    void Start()
    {
        beet = FindObjectOfType <BeetMovement>();
        ui   = FindObjectOfType <UI>();

        startStatus   = currentStatus;
        startLocation = transform.position;
        speed         = Mathf.Min(speed, beet.GetSpeed() - 0.1f);
        _anim         = GetComponentInChildren <Animator>();
        _rend         = GetComponentInChildren <SpriteRenderer>();
    }
Example #3
0
    private void Awake()
    {
        if (FindObjectOfType <Options>())
        {
            option = FindObjectOfType <Options>();

            rows = option.GetRows();
            cols = option.GetRows();
        }
        beet  = FindObjectOfType <BeetMovement>();
        board = new GameObject[rows, cols];
        GenerateGrid();
    }