Example #1
0
    //int HL=0,HF=0,BL=0,BF=0;


    // Use this for initialization
    void Start()
    {
        HallButt = GameObject.Find("Hall").gameObject;
        HallButt.GetComponent <VirtualButtonBehaviour> ().RegisterEventHandler(this);
        HallButt.SetActive(true);
        BedButt = GameObject.Find("BedRoom");
        BedButt.GetComponent <VirtualButtonBehaviour> ().RegisterEventHandler(this);
        BedButt.SetActive(true);


        cli.Connect("192.168.137.21", 80);
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        HallButt = GameObject.Find("Hall").gameObject;
        HallButt.GetComponent <VirtualButtonBehaviour> ().RegisterEventHandler(this);
        HallButt.SetActive(true);
        BedButt = GameObject.Find("BedRoom");
        BedButt.GetComponent <VirtualButtonBehaviour> ().RegisterEventHandler(this);
        BedButt.SetActive(true);
        HLight = GameObject.Find("HallLight");
        HLight.GetComponent <VirtualButtonBehaviour> ().RegisterEventHandler(this);
        HLight.SetActive(false);
        HFan = GameObject.Find("HallFan");
        HFan.GetComponent <VirtualButtonBehaviour> ().RegisterEventHandler(this);
        HFan.SetActive(false);
        BLight = GameObject.Find("BedLight");
        BLight.GetComponent <VirtualButtonBehaviour> ().RegisterEventHandler(this);
        BLight.SetActive(false);
        BFan = GameObject.Find("BedFan");
        BFan.GetComponent <VirtualButtonBehaviour> ().RegisterEventHandler(this);
        BFan.SetActive(false);

        cli.Connect("172.16.16.187", 80);
    }
Example #3
0
    public void OnButtonPressed(VirtualButtonAbstractBehaviour vb)
    {
        Debug.Log("Button Down!!");
        switch (vb.VirtualButtonName)
        {
        case "Hall":
            HallButt.SetActive(false);
            BedButt.SetActive(false);
            HLight.SetActive(true);
            HFan.SetActive(true);
            //Destroy (HallButt);
            //Destroy (BedButt);

            BLight.SetActive(false);
            BFan.SetActive(false);
            Debug.Log("Hall!!");

            break;

        case "BedRoom":

            HallButt.SetActive(false);
            BedButt.SetActive(false);
            BLight.SetActive(true);
            BFan.SetActive(true);
            //Destroy (HallButt);
            //Destroy (BedButt);
            HLight.SetActive(false);
            HFan.SetActive(false);


            Debug.Log("BedRoom!!");
            break;

        case "HallLight":
            HLight.SetActive(true);
            HFan.SetActive(true);
            BLight.SetActive(false);
            BFan.SetActive(false);
            if (HL == 0)
            {
                str = "$1";
                NetworkStream stm  = cli.GetStream();
                ASCIIEncoding asen = new ASCIIEncoding();
                byte[]        bn   = asen.GetBytes(str);
                stm.Write(bn, 0, str.Length);
                Debug.Log("HallLightOn!!");
                HL = 1;
            }
            else
            {
                str = "$2";
                NetworkStream stm  = cli.GetStream();
                ASCIIEncoding asen = new ASCIIEncoding();
                byte[]        bn   = asen.GetBytes(str);
                stm.Write(bn, 0, str.Length);
                Debug.Log("HallLightOff!!");
                HL = 0;
            }
            break;


        case "HallFan":
            HLight.SetActive(true);
            HFan.SetActive(true);
            BLight.SetActive(false);
            BFan.SetActive(false);
            if (HF == 0)
            {
                str = "$3";
                NetworkStream stm  = cli.GetStream();
                ASCIIEncoding asen = new ASCIIEncoding();
                byte[]        bn   = asen.GetBytes(str);
                stm.Write(bn, 0, str.Length);
                Debug.Log("HallFanOn!!");
                HF = 1;
            }
            else
            {
                str = "$4";
                NetworkStream stm  = cli.GetStream();
                ASCIIEncoding asen = new ASCIIEncoding();
                byte[]        bn   = asen.GetBytes(str);
                stm.Write(bn, 0, str.Length);
                Debug.Log("HallFanOff!!");
                HF = 0;
            }
            break;


        case "BedLight":
            BLight.SetActive(true);
            BFan.SetActive(true);
            HLight.SetActive(false);
            HFan.SetActive(false);
            if (BL == 0)
            {
                str = "$5";
                NetworkStream stm  = cli.GetStream();
                ASCIIEncoding asen = new ASCIIEncoding();
                byte[]        bn   = asen.GetBytes(str);
                stm.Write(bn, 0, str.Length);
                Debug.Log("BedLightOn!!");
                BL = 1;
            }
            else
            {
                str = "$6";
                NetworkStream stm  = cli.GetStream();
                ASCIIEncoding asen = new ASCIIEncoding();
                byte[]        bn   = asen.GetBytes(str);
                stm.Write(bn, 0, str.Length);
                Debug.Log("BedLightOff!!");
                BL = 0;
            }
            break;


        case "BedFan":
            BLight.SetActive(true);
            BFan.SetActive(true);
            HLight.SetActive(false);
            HFan.SetActive(false);
            if (BF == 0)
            {
                str = "$7";
                NetworkStream stm  = cli.GetStream();
                ASCIIEncoding asen = new ASCIIEncoding();
                byte[]        bn   = asen.GetBytes(str);
                stm.Write(bn, 0, str.Length);
                Debug.Log("BedFanOn!!");
                BF = 1;
            }
            else
            {
                str = "$8";
                NetworkStream stm  = cli.GetStream();
                ASCIIEncoding asen = new ASCIIEncoding();
                byte[]        bn   = asen.GetBytes(str);
                stm.Write(bn, 0, str.Length);
                Debug.Log("BedFanOff!!");
                BF = 0;
            }
            break;
        }
    }