protected override void LoadComplete() { base.LoadComplete(); var parentBeatmap = Parent.Dependencies.Get <Bindable <WorkingBeatmap> >(); parentBeatmap.Value = Beatmap.Value; Beatmap.BindTo(parentBeatmap); var parentRuleset = Parent.Dependencies.Get <Bindable <RulesetInfo> >(); parentRuleset.Value = Ruleset.Value; Ruleset.BindTo(parentRuleset); var parentMods = Parent.Dependencies.Get <Bindable <IReadOnlyList <Mod> > >(); parentMods.Value = SelectedMods.Value; SelectedMods.BindTo(parentMods); }