public void SetPlayedBeatStatus(BeatId beatId, BeatStatus status) { foreach (var mark in beatMarks) { if (mark.Id.Index == beatId.Index) { mark.Paint = beatPaints.Paint(status); } } }
public void SetPlayedBeatStatus(BeatId beatId, BeatStatus status) { beatsDrawer.SetPlayedBeatStatus(beatId, status); }
public SKPaint Paint(BeatStatus status) { return(beatPaints[status]); }