void OnEnable()
    {
        settings = Resources.LoadAssetAtPath <BeatSettings>("Assets/Utilities/BeatDetection/BeatSettings.asset");

        spectogramTexture = EditorGUIUtility.whiteTexture;
    }
    void OnEnable()
    {
        settings = Resources.LoadAssetAtPath<BeatSettings>("Assets/Utilities/BeatDetection/BeatSettings.asset");

        spectogramTexture = EditorGUIUtility.whiteTexture;
    }