void OnEnable() { settings = Resources.LoadAssetAtPath <BeatSettings>("Assets/Utilities/BeatDetection/BeatSettings.asset"); spectogramTexture = EditorGUIUtility.whiteTexture; }
void OnEnable() { settings = Resources.LoadAssetAtPath<BeatSettings>("Assets/Utilities/BeatDetection/BeatSettings.asset"); spectogramTexture = EditorGUIUtility.whiteTexture; }