// Start is called before the first frame update

    protected virtual void EvaluateBeatNode(BeatNode BeatNode)
    {
        if (BeatNode.BeatsContained.Count <= 0)
        {
            return;
        }
        EvaluateBeatStates(BeatNode.BeatsContained[0]);
    }
Example #2
0
        public static List <Beat> LoadBeats(TextAsset asset)
        {
            List <Node> nodes     = new List <Node>();
            BeatNode    startNode = NodeUtils.LoadGraph(asset.bytes, NodeUtils.CreateNode <BeatNode>, nodes) as BeatNode;

            List <Beat> beats = new List <Beat>();

            foreach (Node node in nodes)
            {
                beats.Add((node as BeatNode).BeatData);
            }

            return(beats);
        }
Example #3
0
    void ClickBeat()
    {
        if (Input.GetMouseButtonDown(0))
        {
            var v3 = Input.mousePosition;
            v3.z = -10;
            Ray ray = Camera.main.ScreenPointToRay(v3);

            RaycastHit hit;
            Debug.DrawRay(ray.origin, ray.direction * 10, Color.green);
            if (Physics.Raycast(ray.origin, ray.direction, out hit, 50))
            {
                BeatNode Node = hit.transform.gameObject.GetComponent <BeatNode>();
                EvaluateBeatNode(Node);
            }
        }
    }