void Start() { #region RewindVariables pointsInTime = new List <PointsInTime> (); rb2d = GetComponent <Rigidbody2D> (); #endregion scoreScore = 0; recordTime = 4f; //Coordinates of player-for.. player = GameObject.Find("Player").GetComponent <Transform> (); //Instance of AudioProcessor and reference BeatDetectorFinal processor = FindObjectOfType <BeatDetectorFinal> (); //processor = beatDetector; processor.onBeat.AddListener(onOnbeatDetected); //Animator reference anim = GetComponent <Animator> (); //2D character shadows GetComponent <Renderer>().shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On; GetComponent <Renderer>().receiveShadows = true; }
//public BeatDetectionFinal procesor; void Start() { //Instance of AudioProcessor and reference BeatDetectorFinal processor = FindObjectOfType <BeatDetectorFinal> (); //processor = FindObjectOfType<BeatDetectorFinal> (); //processor = beatDetector; processor.onBeat.AddListener(onOnbeatDetected); }