// Use this for initialization
    void Start()
    {
        detector = GameObject.Find("BeatDetector").GetComponent<BeatDetector>();
        detector.Initialize(audio.clip);

        detector.SynchAndPlay(audio);
    }
    // Use this for initialization
    void Start()
    {
        detector = GameObject.Find("BeatDetector").GetComponent <BeatDetector>();
        detector.Initialize(audio.clip);

        detector.SynchAndPlay(audio);
    }
Example #3
0
    // Use this for initialization
    void Start()
    {
        _playedAudio = GameObject.Find("TrackPlayer").GetComponent <AudioSource>();


        _beatDetector = GetComponent <BeatDetector>();
        _beatDetector.Initialize(_playedAudio.clip);
        _beatDetector.SynchAndPlay(GameObject.Find("TrackPlayer").audio);
    }
    // Use this for initialization
    void Start()
    {
        _playedAudio = GameObject.Find("TrackPlayer").GetComponent<AudioSource>();

        _beatDetector = GetComponent<BeatDetector>();
        _beatDetector.Initialize( _playedAudio.clip );
        _beatDetector.SynchAndPlay(GameObject.Find("TrackPlayer").audio);
    }