Example #1
0
 private void AddToCurrentBeam(Beat beat)
 {
     _currentBeam.Elements.Add(beat);
     ((IInternalBeatElement)beat).SetOwner(_currentBeam);
     _duration += beat.GetDuration();
 }
Example #2
0
 private void InsertUnbeamedBeat(Beat beat)
 {
     this.FinishBeamStack();
     _rootBeats.Add(beat);
     _duration += beat.GetDuration();
 }