GameObject SpawnObject(GameObject prev) { GameObject myChildObject, clone; if (prev.transform.childCount > 0) { myChildObject = prev.transform.GetChild(0).gameObject; prev.transform.DetachChildren(); clone = Instantiate(prev, transform.position, transform.rotation); myChildObject.transform.parent = prev.transform; } else { clone = Instantiate(prev, transform.position, transform.rotation); } GameObject storey = new GameObject(); storey.transform.SetParent(transform); clone.transform.SetParent(storey.transform); RandomScaleObject(clone); clone.GetComponent <MeshRenderer>().material = material; BeamGenerator beamGen = clone.GetComponent <BeamGenerator>(); beamGen.seed = Random.Range(0, 100000); beamGen.Generate(); return(clone); }
public override void OnInspectorGUI() { BeamGenerator mapGen = (BeamGenerator)target; if (DrawDefaultInspector()) { if (mapGen.autoUpdateBeams) { mapGen.Generate(); } } if (GUILayout.Button("Generate Beams")) { mapGen.Generate(); } }