public int[] Transient() { BeamFlag.OpenLaserAndProbe(); int[] data = Camera.Acquire(); BeamFlag.CloseLaserAndProbe(); return(data); }
public uint Transient(int[] DataBuffer) { BeamFlag.OpenLaserAndProbe(); uint ret = Camera.Acquire(DataBuffer); BeamFlag.CloseLaserAndProbe(); return(ret); }
public uint Dark(int[] DataBuffer) { BeamFlag.CloseLaserAndProbe(); return(Camera.Acquire(DataBuffer)); }
public int[] Dark() { BeamFlag.CloseLaserAndProbe(); return(Camera.Acquire()); }