public void addBeamAngleListener(BeamAngleListener listener) { beamAngleListeners.Add(listener); if (beamAngleListeners.Count == 1) { kinectSensor.AudioSource.BeamAngleChanged += this.BeamAngleChanged; } }
public void addBeamAngleListener(BeamAngleListener listener) { beamAngleListeners.Add(listener); if (beamAngleListeners.Count == 1) { beamFrameReader = kinectSensor.AudioSource.OpenReader(); beamFrameReader.FrameArrived += this.beamFrameArrived; } }