Example #1
0
    //TODO Nije potreban UnitController, jer sam ubacio ActiveUnit
    //TODO Možda svi ovi targeti ne treba da proveravaju imunitete, već jedinice to samo treba da urade (ali provera dometa?)

    private void Move()
    {
        IEnumerable <PlaceOnBattlefield> neighbouringPlaces = BattlefieldUnits.NeighbouringPlaces(ActiveUnit);

        foreach (PlaceOnBattlefield place in neighbouringPlaces)
        {
            place.SetTargetable();
        }
        IdleAnimations(ActiveUnit.PlayersArmy);
    }