public bool positionExists(BattlefieldPosition pos) { if (pos.teamNumber != 1 && pos.teamNumber != 2) { return(false); } switch (pos.positionType) { case BattlefieldPosition.PositionType.PRIMARY: if (pos.positionNumber < 0 || pos.positionNumber >= primarySize) { return(false); } return(true); break; case BattlefieldPosition.PositionType.SUPPORT: if (pos.positionNumber < 0 || pos.positionNumber >= supportSize) { return(false); } return(true); break; default: return(false); break; } }
public bool place(BattleCreature creature, BattlefieldPosition position) { if (!positionExists(position)) { return(false); } positions[position] = creature; return(false); }
public override bool Equals(object obj) { if (!(obj is BattlefieldPosition)) { return(false); } BattlefieldPosition other = (BattlefieldPosition)obj; return(teamNumber == other.teamNumber && positionType == other.positionType && positionNumber == other.positionNumber); }
public BattleCreature removeOccupant(BattlefieldPosition position) { if (!isOccupied(position)) { return(null); } BattleCreature oldOccupant = positions[position]; positions[position] = null; return(oldOccupant); }
private void placeCreatureUI(GameObject creatureUI, BattlefieldPosition bp) { Vector3 position = new Vector3(); //TODO make more flexible if (bp.Equals(new BattlefieldPosition(0, BattlefieldPosition.PositionType.PRIMARY, 0))) { position = new Vector3(-150f, -110f, 0f); } else if (bp.Equals(new BattlefieldPosition(1, BattlefieldPosition.PositionType.PRIMARY, 0))) { position = new Vector3(150f, 110f, 0f); } ((RectTransform)creatureUI.transform).localPosition = position; }
public bool isOccupied(BattlefieldPosition position) { return(positionExists(position) && positions[position] != null); }
public BattleCreature getOccupant(BattlefieldPosition position) { return(positions[position]); }