public void DeploySpecialBooster(string type) { // whose turn, and which type of booster switch (type) { case "Booster_Frontline": { if (turn == 1) { P1BFRef.AddBooster(1, cardDeploying); } else { P2BFRef.AddBooster(1, cardDeploying); } break; } case "Booster_Vantage": { if (turn == 1) { P1BFRef.AddBooster(2, cardDeploying); } else { P2BFRef.AddBooster(2, cardDeploying); } break; } case "Booster_Shadow": { if (turn == 1) { P1BFRef.AddBooster(3, cardDeploying); } else { P2BFRef.AddBooster(3, cardDeploying); } break; } } if (turn == 1) { P1Cards--; if (P1Cards == 0) { ForcePass(1); } } else { P2Cards--; if (P2Cards == 0) { ForcePass(2); } } ChangeTurn(); CloseDetailsMenu(); SFXManager.instance.Play("Booster"); }