Example #1
0
        public void Setup(DiscoveryResponse _response, BattlecarsNetworkManager _manager)
        {
            UpdateResponse(_response);
            networkManager = _manager;

            Button button = gameObject.GetComponent <Button>();

            button.onClick.AddListener(JoinGame);
        }
Example #2
0
        public void Setup(DiscoveryResponse _response, BattlecarsNetworkManager _manager)
        {
            ipDisplay.text = $"/n {_response.endpoint.Address}";
            networkManager = _manager;

            Button butt = gameObject.GetComponent <Button>();

            butt.onClick.AddListener(JoinGame);
        }
        //This script amangers the buttons that 'll appear.
        //When we detect a game, this will take the address, and then we can just click on the button

        public void Setup(DiscoveryResponse _response, BattlecarsNetworkManager _manager)
        {
            UpdateResponse(_response);
            ipDisplay.text = _response.EndPoint.Address.ToString();
            //ipDisplay.text = _response.EndPoint.Address.ToString();
            networkManager = _manager;

            Button button = gameObject.GetComponent <Button>();

            button.onClick.AddListener(JoinGame);
        }
Example #4
0
 private void SetUpMatch(string _serverName, BattlecarsNetworkManager _networkMan)
 {
     serverName.text = _serverName;
 }