public void Setup(DiscoveryResponse _response, BattlecarsNetworkManager _manager) { UpdateResponse(_response); networkManager = _manager; Button button = gameObject.GetComponent <Button>(); button.onClick.AddListener(JoinGame); }
public void Setup(DiscoveryResponse _response, BattlecarsNetworkManager _manager) { ipDisplay.text = $"/n {_response.endpoint.Address}"; networkManager = _manager; Button butt = gameObject.GetComponent <Button>(); butt.onClick.AddListener(JoinGame); }
//This script amangers the buttons that 'll appear. //When we detect a game, this will take the address, and then we can just click on the button public void Setup(DiscoveryResponse _response, BattlecarsNetworkManager _manager) { UpdateResponse(_response); ipDisplay.text = _response.EndPoint.Address.ToString(); //ipDisplay.text = _response.EndPoint.Address.ToString(); networkManager = _manager; Button button = gameObject.GetComponent <Button>(); button.onClick.AddListener(JoinGame); }
private void SetUpMatch(string _serverName, BattlecarsNetworkManager _networkMan) { serverName.text = _serverName; }