public static int get_m_status(IntPtr l)
    {
        int result;

        try
        {
            BattleWinConditionState battleWinConditionState = (BattleWinConditionState)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushEnum(l, (int)battleWinConditionState.m_status);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            BattleWinConditionState o = new BattleWinConditionState();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_m_conditionId(IntPtr l)
    {
        int result;

        try
        {
            BattleWinConditionState battleWinConditionState = (BattleWinConditionState)LuaObject.checkSelf(l);
            int conditionId;
            LuaObject.checkType(l, 2, out conditionId);
            battleWinConditionState.m_conditionId = conditionId;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_m_winConditionInfo(IntPtr l)
    {
        int result;

        try
        {
            BattleWinConditionState          battleWinConditionState = (BattleWinConditionState)LuaObject.checkSelf(l);
            ConfigDataBattleWinConditionInfo winConditionInfo;
            LuaObject.checkType <ConfigDataBattleWinConditionInfo>(l, 2, out winConditionInfo);
            battleWinConditionState.m_winConditionInfo = winConditionInfo;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_m_status(IntPtr l)
    {
        int result;

        try
        {
            BattleWinConditionState battleWinConditionState = (BattleWinConditionState)LuaObject.checkSelf(l);
            BattleConditionStatus   status;
            LuaObject.checkEnum <BattleConditionStatus>(l, 2, out status);
            battleWinConditionState.m_status = status;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }