public void StartGameSetting()
        {
            //GameStartButton.IsVisible = false;
            GameNextButton.IsVisible = true;
            GameNextButton.IsEnabled = true;


            //initialize next turn's players, but don't play all the way through
            _viewModel.SetPlayerCurrent();

            if (_viewModel.BattleEngine.PlayerCurrent.PlayerType == PlayerTypeEnum.Character)
            {
                //GameNextButton.IsEnabled = false;
                ItemPool.IsEnabled       = true;
                GameNextButton.IsEnabled = false;
                AttackButton.IsEnabled   = true;
                RestButton.IsEnabled     = true;
                UseItemButton.IsEnabled  = true;
            }

            else
            {
                ItemPool.IsEnabled       = false;
                GameNextButton.IsEnabled = true;
                AttackButton.IsEnabled   = false;
                RestButton.IsEnabled     = false;
                UseItemButton.IsEnabled  = false;
            }
        }