/// <summary>
    /// 创建一场战斗
    /// </summary>
    /// <param name="mapRow">地图行</param>
    /// <param name="mapColumn">地图列</param>
    /// <param name="battleUnitAmount">战斗单位数量</param>
    /// <returns></returns>
    public static BattleField Create(int mapRow, int mapColumn, int battleUnitAmount)
    {
        //通过对象池获取一个战场单位
        BattleField battleField = ELGame.SingletonRecyclePool <BattleField> .Get();

        //创建一个地图呢
        battleField.battleMap = BattleMap.Create(mapRow, mapColumn);

        //添加战斗单位
        if (battleField.allBattleUnits == null)
        {
            battleField.allBattleUnits = new List <BattleUnit>(battleUnitAmount);
        }

        for (int i = 0; i < battleUnitAmount; i++)
        {
            //创建单个战斗单位
            battleField.allBattleUnits.Add(BattleUnit.Create(i));
        }

        return(battleField);
    }