public void ClearApplyList() { var e = new BattleUnionOperationEvent(1); EventDispatcher.Instance.DispatchEvent(e); }
//public void BtnPassApply() //{ // var e = new UIEvent_UnionBtnPassApply(); // e.Type = 1; // EventDispatcher.Instance.DispatchEvent(e); //} //public void BtnDefuseApply() //{ // var e = new UIEvent_UnionBtnPassApply(); // e.Type = 2; // EventDispatcher.Instance.DispatchEvent(e); //} public void AllPass() { var e = new BattleUnionOperationEvent(0); EventDispatcher.Instance.DispatchEvent(e); }