public void Construct(TeamManager teamManager, CustomNetworkDiscovery networkDiscovery, ConnectedToServerSignal connectedToServerSignal, DisconnectedFromServerSignal disconnectedFromServerSignal, GameStartedSignal gameStartedSignal, BattleStatsManager battleStatsManager) { _teamManager = teamManager; _connectedToServerSignal = connectedToServerSignal; _disconnectedFromServerSignal = disconnectedFromServerSignal; _networkDiscovery = networkDiscovery; _gameStartedSignal = gameStartedSignal; _battleStatsManager = battleStatsManager; }
private void Construct(TankSpawner tankSpawner, BattleStatsManager statsManager) { _tankSpawner = tankSpawner; _statsManager = statsManager; }