public void Test_Referencial_Entities_Are_Saved() { MapSeeding(); var player = new Player() { Name = "Ioann The Terrible", CurrentMap = _dbContext.Set <Map>().FirstOrDefault() }; _dbContext.Add(player); _dbContext.SaveChanges(); Assert.Pass(); }
public async Task <IActionResult> Create([Bind("playerId,playerName")] Player player) { if (ModelState.IsValid) { _context.Add(player); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(player)); }