public void UseMoveOnAllies(BattleSetup setup, TargetCollection targets) { Parties.Party party = null; if (owner.Player.IsInParty()) { party = Parties.PartyManager.FindPlayerParty(owner); } //List<ICharacter> targets = MoveProcessor.GetTargetsInRange(setup.Move.RangeType, setup.Move.Range, setup.AttackerMap, this, owner.Player.X, owner.Player.Y, owner.Player.Direction); Move move = setup.SetdownMove(); // Attack any players that are on the map foreach (ICharacter i in targets.Friends) { if (i.CharacterType == Enums.CharacterType.Recruit && Ranks.IsAllowed(((Recruit)i).Owner, Enums.Rank.Moniter) && !((Recruit)i).Owner.Player.Hunted && !((Recruit)i).Owner.Player.Dead) { } else { setup.Defender = i; BattleProcessor.MoveHitCharacter(setup); setup.SetupMove(move); if (setup.Cancel) { return; } } } }
public void UseMoveOnFoes(BattleSetup setup, TargetCollection targets) { // Attack any players that are on the map //List<ICharacter> targets = MoveProcessor.GetTargetsInRange(setup.Move.RangeType, setup.Move.Range, setup.AttackerMap, this, X, Y, Direction); Move move = setup.SetdownMove(); foreach (ICharacter i in targets.Foes) { setup.Defender = i; BattleProcessor.MoveHitCharacter(setup); setup.SetupMove(move); if (setup.Cancel) { return; } } }
public void UseMoveOnAllies(BattleSetup setup, TargetCollection targets) { //List<ICharacter> targets = MoveProcessor.GetTargetsInRange(setup.Move.RangeType, setup.Move.Range, setup.AttackerMap, this, X, Y, Direction); Move move = setup.SetdownMove(); foreach (ICharacter i in targets.Friends) { if (i.CharacterType == Enums.CharacterType.MapNpc && ((MapNpc)i).Num <= 0) { } else { setup.Defender = i; BattleProcessor.MoveHitCharacter(setup); setup.SetupMove(move); if (setup.Cancel) { return; } } } }
public void UseMoveOnAllies(BattleSetup setup, TargetCollection targets) { Parties.Party party = null; if (owner.Player.IsInParty()) { party = Parties.PartyManager.FindPlayerParty(owner); } //List<ICharacter> targets = MoveProcessor.GetTargetsInRange(setup.Move.RangeType, setup.Move.Range, setup.AttackerMap, this, owner.Player.X, owner.Player.Y, owner.Player.Direction); Move move = setup.SetdownMove(); // Attack any players that are on the map foreach (ICharacter i in targets.Friends) { if (i.CharacterType == Enums.CharacterType.Recruit && !((Recruit)i).Owner.Player.Dead) { var recruit = i as Recruit; if (setup.moveIndex == -1) { if (setup.AttackerMap.Moral == Enums.MapMoral.Safe || setup.AttackerMap.Moral == Enums.MapMoral.House) { Scripting.ScriptManager.InvokeSub("InteractWithPlayer", Owner, recruit.Owner); } } } else { setup.Defender = i; BattleProcessor.MoveHitCharacter(setup); setup.SetupMove(move); if (setup.Cancel) { return; } } } }
public void UseMoveOnFoes(BattleSetup setup, TargetCollection targets) { Parties.Party party = null; if (owner.Player.IsInParty()) { party = Parties.PartyManager.FindPlayerParty(owner); } //List<ICharacter> targets = MoveProcessor.GetTargetsInRange(setup.Move.RangeType, setup.Move.Range, setup.AttackerMap, this, owner.Player.X, owner.Player.Y, owner.Player.Direction); Move move = setup.SetdownMove(); foreach (ICharacter i in targets.Foes) { // Don't attack allies if (i.CharacterType == Enums.CharacterType.Recruit) { Recruit recruit = i as Recruit; var canHit = true; if (Ranks.IsAllowed(recruit.Owner, Enums.Rank.Monitor) && !recruit.Owner.Player.Hunted) { canHit = false; } if ((recruit.Owner.Player.Map.Tile[recruit.Owner.Player.X, recruit.Owner.Player.Y].Type == Enums.TileType.Arena) != (Owner.Player.Map.Tile[X, Y].Type == Enums.TileType.Arena)) { canHit = false; } // Override to allow hitting the player ANYWHERE if (recruit.Owner.Player.KillableAnywhere) { canHit = true; } if (canHit) { setup.Defender = i; BattleProcessor.MoveHitCharacter(setup); setup.SetupMove(move); if (setup.Cancel) { return; } } } else if (i.CharacterType == Enums.CharacterType.MapNpc && (((MapNpc)i).Num <= 0 || ((MapNpc)i).HP <= 0)) { } else if (i.CharacterType == Enums.CharacterType.MapNpc) { MapNpc npc = i as MapNpc; if (Npcs.NpcManager.Npcs[npc.Num].Behavior == Enums.NpcBehavior.Scripted) { if (setup.moveIndex == -1) { Scripting.ScriptManager.InvokeSub("ScriptedNpc", setup.Attacker, Npcs.NpcManager.Npcs[npc.Num].AIScript, npc.Num, owner.Player.Map, i); } } else if (Npcs.NpcManager.Npcs[npc.Num].Behavior == Enums.NpcBehavior.Story) { if (setup.moveIndex == -1) { var npcObject = Npcs.NpcManager.Npcs[npc.Num]; var storyChapter = npcObject.Story - 1; if (storyChapter <= -1 || owner.Player.GetStoryState(storyChapter)) { Stories.StoryManager.PlayStory(owner, Npcs.NpcManager.Npcs[npc.Num].CreateAttackSayStory()); } else { if (owner.Player.GetClientEdition() == Constants.ALTERNATE_CLIENT_EDITION) { Stories.StoryManager.PlayStory(owner, storyChapter); } else { Stories.StoryManager.PlayStory(owner, Npcs.NpcManager.Npcs[npc.Num].CreateInvalidClientStory()); } } } } else if (Npcs.NpcManager.Npcs[npc.Num].Behavior == Enums.NpcBehavior.Shopkeeper && Npcs.NpcManager.Npcs[npc.Num].Shop > 0) { if (setup.moveIndex == -1) { Messenger.SendShopMenu(owner, Npcs.NpcManager.Npcs[npc.Num].Shop); } } else if (!string.IsNullOrEmpty(Npcs.NpcManager.Npcs[npc.Num].AttackSay) && (Npcs.NpcManager.Npcs[npc.Num].Behavior == Enums.NpcBehavior.Friendly || Npcs.NpcManager.Npcs[npc.Num].Behavior == Enums.NpcBehavior.Shopkeeper)) { if (setup.moveIndex == -1) { var story = Npcs.NpcManager.Npcs[npc.Num].CreateAttackSayStory(); Stories.StoryManager.PlayStory(owner, story); } } else { setup.Defender = i; BattleProcessor.MoveHitCharacter(setup); setup.SetupMove(move); if (setup.Cancel) { return; } } } else { setup.Defender = i; BattleProcessor.MoveHitCharacter(setup); setup.SetupMove(move); if (setup.Cancel) { return; } } } }
public void UseMoveOnFoes(BattleSetup setup, TargetCollection targets) { Parties.Party party = null; if (owner.Player.IsInParty()) { party = Parties.PartyManager.FindPlayerParty(owner); } //List<ICharacter> targets = MoveProcessor.GetTargetsInRange(setup.Move.RangeType, setup.Move.Range, setup.AttackerMap, this, owner.Player.X, owner.Player.Y, owner.Player.Direction); Move move = setup.SetdownMove(); foreach (ICharacter i in targets.Foes) { // Don't attack allies if (i.CharacterType == Enums.CharacterType.Recruit) { Recruit recruit = i as Recruit; if (Ranks.IsAllowed(recruit.Owner, Enums.Rank.Moniter) && !recruit.Owner.Player.Hunted || (recruit.Owner.Player.Map.Tile[recruit.Owner.Player.X, recruit.Owner.Player.Y].Type == Enums.TileType.Arena) != (Owner.Player.Map.Tile[X, Y].Type == Enums.TileType.Arena)) { } else { setup.Defender = i; BattleProcessor.MoveHitCharacter(setup); setup.SetupMove(move); if (setup.Cancel) { return; } } } else if (i.CharacterType == Enums.CharacterType.MapNpc && (((MapNpc)i).Num <= 0 || ((MapNpc)i).HP <= 0)) { } else if (i.CharacterType == Enums.CharacterType.MapNpc) { MapNpc npc = i as MapNpc; if (Npcs.NpcManager.Npcs[npc.Num].Behavior == Enums.NpcBehavior.Scripted) { if (setup.moveIndex == -1) { Scripting.ScriptManager.InvokeSub("ScriptedNpc", setup.Attacker, Npcs.NpcManager.Npcs[npc.Num].AIScript, npc.Num, owner.Player.Map, i); } } else if (!string.IsNullOrEmpty(Npcs.NpcManager.Npcs[npc.Num].AttackSay) && (Npcs.NpcManager.Npcs[npc.Num].Behavior == Enums.NpcBehavior.Friendly || Npcs.NpcManager.Npcs[npc.Num].Behavior == Enums.NpcBehavior.Shopkeeper)) { if (setup.moveIndex == -1) { Stories.Story story = new Stories.Story(); Stories.StoryBuilderSegment segment = Stories.StoryBuilder.BuildStory(); Stories.StoryBuilder.AppendSaySegment(segment, Npcs.NpcManager.Npcs[npc.Num].Name.Trim() + ": " + Npcs.NpcManager.Npcs[npc.Num].AttackSay.Trim(), Npcs.NpcManager.Npcs[npc.Num].Species, 0, 0); segment.AppendToStory(story); Stories.StoryManager.PlayStory(owner, story); } } else { setup.Defender = i; BattleProcessor.MoveHitCharacter(setup); setup.SetupMove(move); if (setup.Cancel) { return; } } } else { setup.Defender = i; BattleProcessor.MoveHitCharacter(setup); setup.SetupMove(move); if (setup.Cancel) { return; } } } }