private void UndoSelectWeapon() { battleManager.ChangeState(BattleManager.EBattleState.Menu); battleManager.ClearRangeAction(); BattleSelectWeaponMenu.Show(); BattleActionMenu.Hide(); }
public void BattleAction_Attack() { BattleActionMenu.Hide(); //battleManager.ClearRangeAction(); CharacterLogic logic = battleManager.CurrentCharacterLogic; BuildBattleSelectWeaponMenu(logic); BattleSelectWeaponMenu.Show(); MenuUndoAction.Push(UndoShowBattleActionMenu); }