public Single RateTarget() { if (!_v.Target.CanBeRevived()) { return(0); } if (_v.Target.IsZombie) { Single result = BattleScriptStatusEstimate.RateStatus(BattleStatus.Death) * 0.1f; if (!_v.Target.IsPlayer) { result *= -1; } return(result); } if (!_v.Target.IsPlayer) { return(0); } BattleStatus playerStatus = _v.Target.CurrentStatus; BattleStatus removeStatus = _v.Command.ItemStatus; BattleStatus removedStatus = playerStatus & removeStatus; Int32 rating = BattleScriptStatusEstimate.RateStatuses(removedStatus); return(-1 * rating); }
public Single RateTarget() { if (!_v.Target.CanBeRevived()) { return(0); } if (_v.Target.IsZombie) { _v.MagicAccuracy(); Single hitRate = BattleScriptAccuracyEstimate.RatePlayerAttackHit(_v.Context.HitRate); Single evaRate = BattleScriptAccuracyEstimate.RatePlayerAttackEvade(_v.Context.Evade); Single result = BattleScriptStatusEstimate.RateStatus(BattleStatus.Death) * hitRate * evaRate; if (!_v.Target.IsPlayer) { result *= -1; } return(result); } if (!_v.Target.IsPlayer) { return(0); } BattleStatus playerStatus = _v.Target.CurrentStatus; BattleStatus removeStatus = _v.Command.AbilityStatus; BattleStatus removedStatus = playerStatus & removeStatus; Int32 rating = BattleScriptStatusEstimate.RateStatuses(removedStatus); return(-1 * rating); }
public Single RateTarget() { if (!_v.Target.CanBeAttacked()) { return(0); } if (_v.Target.IsZombie) { Int32 rate = BattleScriptStatusEstimate.RateStatus(BattleStatus.Death); if (!_v.Target.IsPlayer) { rate *= -1; } return(rate); } else { Single rate = 0; rate += _v.Target.MaximumHp * BattleScriptDamageEstimate.RateHpMp(_v.Target.CurrentHp, _v.Target.MaximumHp); rate += _v.Target.MaximumMp * BattleScriptDamageEstimate.RateHpMp(_v.Target.CurrentMp, _v.Target.MaximumMp); if (!_v.Target.IsPlayer) { rate *= -1; } return(rate); } }
public Single RateTarget() { BattleStatus playerStatus = _v.Target.CurrentStatus; BattleStatus removeStatus = _v.Command.AbilityStatus; BattleStatus removedStatus = playerStatus & removeStatus; Int32 rating = BattleScriptStatusEstimate.RateStatuses(removedStatus); if (_v.Target.IsPlayer) { return(-1 * rating); } return(rating); }
public Single RateTarget() { if (_v.Target.HasCategory(EnemyCategory.Stone)) { if (_v.Target.CanBeAttacked()) { return(-1 * BattleScriptStatusEstimate.RateStatus(BattleStatus.Death)); } return(0); } BattleStatus playerStatus = _v.Target.CurrentStatus; BattleStatus removeStatus = _v.Command.ItemStatus; BattleStatus removedStatus = playerStatus & removeStatus; Int32 rating = BattleScriptStatusEstimate.RateStatuses(removedStatus); if (_v.Target.IsPlayer) { return(-1 * rating); } return(rating); }