public static int get_IsOffline(IntPtr l) { int result; try { BattleRoomPlayer battleRoomPlayer = (BattleRoomPlayer)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, battleRoomPlayer.IsOffline); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_PlayerBattleStatus(IntPtr l) { int result; try { BattleRoomPlayer battleRoomPlayer = (BattleRoomPlayer)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushEnum(l, (int)battleRoomPlayer.PlayerBattleStatus); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { BattleRoomPlayer o = new BattleRoomPlayer(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int PbBattleRoomPlayerToBattleRoomPlayer_s(IntPtr l) { int result; try { ProBattleRoomPlayer pbPlayer; LuaObject.checkType <ProBattleRoomPlayer>(l, 1, out pbPlayer); BattleRoomPlayer o = BattleRoomPlayer.PbBattleRoomPlayerToBattleRoomPlayer(pbPlayer); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_PlayerBattleStatus(IntPtr l) { int result; try { BattleRoomPlayer battleRoomPlayer = (BattleRoomPlayer)LuaObject.checkSelf(l); PlayerBattleStatus playerBattleStatus; LuaObject.checkEnum <PlayerBattleStatus>(l, 2, out playerBattleStatus); battleRoomPlayer.PlayerBattleStatus = playerBattleStatus; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_RTPVPInfo(IntPtr l) { int result; try { BattleRoomPlayer battleRoomPlayer = (BattleRoomPlayer)LuaObject.checkSelf(l); RealTimePVPInfo rtpvpinfo; LuaObject.checkType <RealTimePVPInfo>(l, 2, out rtpvpinfo); battleRoomPlayer.RTPVPInfo = rtpvpinfo; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Level(IntPtr l) { int result; try { BattleRoomPlayer battleRoomPlayer = (BattleRoomPlayer)LuaObject.checkSelf(l); int level; LuaObject.checkType(l, 2, out level); battleRoomPlayer.Level = level; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Name(IntPtr l) { int result; try { BattleRoomPlayer battleRoomPlayer = (BattleRoomPlayer)LuaObject.checkSelf(l); string name; LuaObject.checkType(l, 2, out name); battleRoomPlayer.Name = name; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_SessionId(IntPtr l) { int result; try { BattleRoomPlayer battleRoomPlayer = (BattleRoomPlayer)LuaObject.checkSelf(l); ulong sessionId; LuaObject.checkType(l, 2, out sessionId); battleRoomPlayer.SessionId = sessionId; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Techs(IntPtr l) { int result; try { BattleRoomPlayer battleRoomPlayer = (BattleRoomPlayer)LuaObject.checkSelf(l); List <TrainingTech> techs; LuaObject.checkType <List <TrainingTech> >(l, 2, out techs); battleRoomPlayer.Techs = techs; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Heroes(IntPtr l) { int result; try { BattleRoomPlayer battleRoomPlayer = (BattleRoomPlayer)LuaObject.checkSelf(l); List <BattleHero> heroes; LuaObject.checkType <List <BattleHero> >(l, 2, out heroes); battleRoomPlayer.Heroes = heroes; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int FindBattleHero(IntPtr l) { int result; try { BattleRoomPlayer battleRoomPlayer = (BattleRoomPlayer)LuaObject.checkSelf(l); int heroId; LuaObject.checkType(l, 2, out heroId); BattleHero o = battleRoomPlayer.FindBattleHero(heroId); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
// Token: 0x06006DC0 RID: 28096 RVA: 0x001E9754 File Offset: 0x001E7954 public void InitPlayers(List <ProBattleRoomPlayer> players) { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_InitPlayersList ` 1_hotfix != null) { this.m_InitPlayersList ` 1_hotfix.call(new object[] { this, players }); return; } BJLuaObjHelper.IsSkipLuaHotfix = false; this.Players.Clear(); foreach (ProBattleRoomPlayer pbPlayer in players) { BattleRoomPlayer battleRoomPlayer = BattleRoomPlayer.PbBattleRoomPlayerToBattleRoomPlayer(pbPlayer); foreach (TrainingTech trainingTech in battleRoomPlayer.Techs) { trainingTech.ConfigDataLoader = (GameManager.Instance.ConfigDataLoader as IConfigDataLoader); } this.Players.Add(battleRoomPlayer); } }