public static int get_BattleRoomType(IntPtr l) { int result; try { BattleRoomBattleLog battleRoomBattleLog = (BattleRoomBattleLog)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, battleRoomBattleLog.BattleRoomType); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { BattleRoomBattleLog o = new BattleRoomBattleLog(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_RoomId(IntPtr l) { int result; try { BattleRoomBattleLog battleRoomBattleLog = (BattleRoomBattleLog)LuaObject.checkSelf(l); ulong roomId; LuaObject.checkType(l, 2, out roomId); battleRoomBattleLog.RoomId = roomId; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Players(IntPtr l) { int result; try { BattleRoomBattleLog battleRoomBattleLog = (BattleRoomBattleLog)LuaObject.checkSelf(l); List <BattlePlayer> players; LuaObject.checkType <List <BattlePlayer> >(l, 2, out players); battleRoomBattleLog.Players = players; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Team1(IntPtr l) { int result; try { BattleRoomBattleLog battleRoomBattleLog = (BattleRoomBattleLog)LuaObject.checkSelf(l); List <BattleActorSetup> team; LuaObject.checkType <List <BattleActorSetup> >(l, 2, out team); battleRoomBattleLog.Team1 = team; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_ArmyRandomNumberSeed(IntPtr l) { int result; try { BattleRoomBattleLog battleRoomBattleLog = (BattleRoomBattleLog)LuaObject.checkSelf(l); int armyRandomNumberSeed; LuaObject.checkType(l, 2, out armyRandomNumberSeed); battleRoomBattleLog.ArmyRandomNumberSeed = armyRandomNumberSeed; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }