public static int get_ArmyRandomNumberSeed(IntPtr l) { int result; try { BattleReportLog battleReportLog = (BattleReportLog)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, battleReportLog.ArmyRandomNumberSeed); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_PlayerName(IntPtr l) { int result; try { BattleReportLog battleReportLog = (BattleReportLog)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, battleReportLog.PlayerName); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { BattleReportLog o = new BattleReportLog(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_UserId(IntPtr l) { int result; try { BattleReportLog battleReportLog = (BattleReportLog)LuaObject.checkSelf(l); string userId; LuaObject.checkType(l, 2, out userId); battleReportLog.UserId = userId; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_CheckSums(IntPtr l) { int result; try { BattleReportLog battleReportLog = (BattleReportLog)LuaObject.checkSelf(l); List <int> checkSums; LuaObject.checkType <List <int> >(l, 2, out checkSums); battleReportLog.CheckSums = checkSums; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_OpponentCommands(IntPtr l) { int result; try { BattleReportLog battleReportLog = (BattleReportLog)LuaObject.checkSelf(l); List <BattleCommand> opponentCommands; LuaObject.checkType <List <BattleCommand> >(l, 2, out opponentCommands); battleReportLog.OpponentCommands = opponentCommands; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Players(IntPtr l) { int result; try { BattleReportLog battleReportLog = (BattleReportLog)LuaObject.checkSelf(l); List <BattlePlayer> players; LuaObject.checkType <List <BattlePlayer> >(l, 2, out players); battleReportLog.Players = players; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_MineTeam(IntPtr l) { int result; try { BattleReportLog battleReportLog = (BattleReportLog)LuaObject.checkSelf(l); List <BattleActorSetup> mineTeam; LuaObject.checkType <List <BattleActorSetup> >(l, 2, out mineTeam); battleReportLog.MineTeam = mineTeam; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_RandomNumberSeed(IntPtr l) { int result; try { BattleReportLog battleReportLog = (BattleReportLog)LuaObject.checkSelf(l); int randomNumberSeed; LuaObject.checkType(l, 2, out randomNumberSeed); battleReportLog.RandomNumberSeed = randomNumberSeed; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Type(IntPtr l) { int result; try { BattleReportLog battleReportLog = (BattleReportLog)LuaObject.checkSelf(l); BattleType type; LuaObject.checkEnum <BattleType>(l, 2, out type); battleReportLog.Type = type; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_PlayerName(IntPtr l) { int result; try { BattleReportLog battleReportLog = (BattleReportLog)LuaObject.checkSelf(l); string playerName; LuaObject.checkType(l, 2, out playerName); battleReportLog.PlayerName = playerName; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }