public static void Commit() { // TODO:这里临时保存到文件(应该提交到服务器) if (!_battleEnded) { OnBattleEnd(); } _recordData.attacker = BattleManager.Instance.attackerData; _recordData.defender = BattleManager.Instance.defenderData; _recordData.Serialize(Application.streamingAssetsPath + "/record.pbd"); }