protected override void OnInitialized() { celebrateActionAccumulator_ = new ActionHintAccumulator(HintKey.CelebrateAction, new EventRouter <BattlePlayer>(GameNotifications.OnBattlePlayerCelebrated) .WithPredicate(battlePlayer => BattlePlayerUtil.IsHuman(battlePlayer))); }
protected override void OnInitialized() { reflectActionAccumulator_ = new ActionHintAccumulator(HintKey.ReflectAction, new EventRouter <Laser, BattlePlayer>(GameNotifications.OnBattlePlayerReflectLaser) .WithPredicate((laser, battlePlayer) => BattlePlayerUtil.IsHuman(battlePlayer))); }