public BattleSystem(GameSystem gameSystem, Canvas canvas) { this.gameSystem = gameSystem; battlePanel = canvas.GetComponent <BattlePanel>(); turnSystem = new TurnSystem(battlePanel); canvas.enabled = false; isBattle = false; }
protected virtual void Client_OnZoneLeaved(DeepMMO.Client.Battle.RPGBattleClient obj) { this.SuspendLayout(); if (BattlePanel != null) { this.panel1.Controls.Remove(this.BattlePanel); BattlePanel.Dispose(); BattlePanel = null; } this.ResumeLayout(false); }
// Use this for initialization void Start() { render = GetComponent <SpriteRenderer>(); cardImg = transform.GetChild(0).GetComponent <SpriteRenderer>(); hpText = transform.Find("Blood").GetChild(0).GetComponent <TextMesh>(); strText = transform.Find("Str").GetChild(0).GetComponent <TextMesh>(); panel = transform.parent.GetComponent <BattlePanel>(); raceImg = transform.Find("Race").GetComponent <SpriteRenderer>(); MessageCenter.Instance.Subscribe("MatchCellInfo.HpLeft", Id, hpText.gameObject, hp => hpText.text = hp.ToString()); MessageCenter.Instance.Subscribe("MatchCellInfo.Str", Id, strText.gameObject, str => strText.text = str.ToString()); }
/// <summary> /// 处理计算伤害的响应 /// </summary> /// <param name="response"></param> public override void OnOperationResponse(OperationResponse response) { DtoDamage[] damages = JsonMapper.ToObject <DtoDamage[]>(response[(byte)ParameterCode.DtoDamages] as string); DtoDamage item = null; for (int i = 0; i < damages.Length; i++) { item = damages[i]; if (item == null) { continue; } int toId = item.ToId; // 获取目标控制器 AIBaseCtrl toCtrl = BattleData.Instance.CtrlDict.ExTryGet(toId); if (toCtrl == null) { return; } toCtrl.Model.CurHp -= item.Damage; toCtrl.OnHpChange(); // 显示伤害数值 BattlePanel panel = UIManager.Instance.GetPanel(UIPanelType.Battle) as BattlePanel; panel.FloatDamage(item.Damage, toCtrl.transform); // 如果被攻击的是自己 if (toId == GameData.HeroData.Id) { GameData.HeroData = toCtrl.Model as DtoHero; // 更新ui界面 panel.UpdateView(); if (item.IsDead) { // 开始复活倒计时 (UIManager.Instance.GetPanel(UIPanelType.Battle) as BattlePanel).StartRebirthCD(); // 遮罩 UIManager.Instance.ShopPanel(UIPanelType.Mask); toCtrl.DeathResponse(); } } else { // 如果目标死亡了 if (item.IsDead) { toCtrl.DeathResponse(); } } } }
public void StartBattle() { if (totalHpPlayer >= totalHpEnemy) { StartCoroutine(AddFightingText(totalHpEnemy, "Player Won")); targetpos.GetComponent <VillageInfo>().Level_info._isBattleWin = true; } else { StartCoroutine(AddFightingText(totalHpPlayer, "Enemy Won")); } BattlePanel.SetActive(false); }
protected virtual void Client_OnZoneChanged(DeepMMO.Client.Battle.RPGBattleClient obj) { this.SuspendLayout(); if (BattlePanel != null) { this.panel1.Controls.Remove(this.BattlePanel); BattlePanel.Dispose(); BattlePanel = null; } this.BattlePanel = new GamePanel(this, obj); this.BattlePanel.Dock = DockStyle.Fill; this.BattlePanel.BattleView.OnDrawHUD += BattleView_OnDrawHUD; this.BattlePanel.BattleView.AutoUpdateBattleClient = this.AutoUpdateBattleClient; this.ResumeLayout(false); this.panel1.Controls.Add(BattlePanel); }
public void ChangePanels(BattlePanel targetPanel) { //Hide the old panel if (currentPanel != null) { currentPanel.Hide(); } //Show the new panel currentPanel = targetPanel; if (currentPanel != null) { currentPanel.Show(); } }
IEnumerator moveto(Vector2 target) { float Step = speed * Time.deltaTime; while (Vector2.Distance(Player.transform.position, target) > 0.2f) { Player.transform.position = Vector2.MoveTowards(Player.transform.position, target, Step); CurrentDay = GetDay.EnterDayCode(Mathf.RoundToInt(Vector2.Distance(Player.transform.position, target))); currentTimezone.text = CurrentDay; yield return(null); } _buttonDown = false; for (int i = 0; i < BattleSlider.Count; i++) { BattleSlider[i].value = 0; BattleSliderUpperText[i].text = "0"; } BattleLOGtxt.text = ""; Total_Calcaulation_txt.text = "0"; Total_ATk_Calucation_txt.text = "0"; Total_CalcaulationEnemy_Hp.text = "200"; Total_CalcaulationEnemy_ATK.text = "100"; totalHpEnemy = 200; totalATKEnemy = 100; totalHpPlayer = 0; totalATKPlayer = 0; if (targetpos.GetComponent <VillageInfo>().Level_info._isBattleWin) { OpenCity(); } else { OkPanel.SetActive(false); BattlePanel.SetActive(true); MainMenuPanel.SetActive(true); BattleMenuPanel.SetActive(true); UpgradeMenuPanel.SetActive(false); } updateDbEnd(-temp_EnduranceRequiredValue); }
//Show results of battle public void ShowBattlePanel(string description, int defenderRoll_1, int attackerRoll_1, int defenderRoll_2, int attackerRoll_2, int defenderRoll_3, int attackerRoll_3, string winLoss) { attackPanel.SetActive(false); _Map.SetActive(false); battalionsPanel.SetActive(false); Menu.SetActive(false); //Disable Attack Phase Gui attackPhasePanel.SetActive(false); battlePanel.SetActive(true); BattlePanel battle = battlePanel.GetComponent <BattlePanel>(); battle.descriptionText.text = description; battle.defenderRoll1Text.text = defenderRoll_1.ToString(); battle.attackerRoll1Text.text = attackerRoll_1.ToString(); battle.defenderRoll2Text.text = defenderRoll_2.ToString(); battle.attackerRoll2Text.text = attackerRoll_2.ToString(); battle.defenderRoll3Text.text = defenderRoll_3.ToString(); battle.attackerRoll3Text.text = attackerRoll_3.ToString(); battle.winLossText.text = winLoss; print("Battle Panel Active!"); }
public override void Init(params object[] args) { base.Init(args); singleEnemy = args[0] as SingleExamEnemy; parentPanel = args[1] as BattlePanel; startBattle = false; if (singleEnemy != null) { pro = singleEnemy.Property; } else { pro = RoleManager.Instance.playerPeople.protoData.PropertyData; } float proNumSpeed = BattleManager.Instance.GetCurExamPropertyById(PropertyIdType.Speed, pro).PropertyNum; curAttackTime = (1 / (BattleManager.Instance.GetCurExamPropertyById(PropertyIdType.Speed, pro).PropertyNum)) * parentPanel.basicAttackSpeed; Show(); //txt_hp.SetText(propertyData.exam) }
// Use this for initialization void Awake() { _enemyButton = GetComponent<Button>(); _enemyBattleStats = GetComponentInChildren<BattlePanel>(); }
public Player(string name) : base(name) { magicSkills = new List <Spell> (); special = new SpecialSkill(stats, 0f, new List <Spell>(), ""); battlePanel = gameSystem.battleCanvas.GetComponent <BattlePanel>(); }
void Awake() { _playerButton = GetComponent<Button>(); _actionBar = GetComponentInChildren<ActionBar>(); _playerBattleStats = GetComponentInChildren<BattlePanel>(); }
public TurnSystem(BattlePanel battlePanel) { this.battlePanel = battlePanel; }
//void OnChangedHeroParam(PropertyInfo property) //{ // return; //} /// <summary> 배치된 지역 보여주기 </summary> public void ShowDeployedPlace() { if (state == HeroSlotState.Territory && string.IsNullOrEmpty(heroData.placeID) == false) { string placeName = heroData.placeID; if (GameDataManager.productionLineBaseDataDic.ContainsKey(heroData.placeID)) { placeName = GameDataManager.productionLineBaseDataDic[heroData.placeID].name; } else if (GameDataManager.placeBaseDataDic.ContainsKey(heroData.placeID)) { placeName = GameDataManager.placeBaseDataDic[heroData.placeID].name; } Text text = BattlePanel.GetComponentInChildren <Text>(); text.text = placeName; BattlePanel.SetActive(true); } else if (state == HeroSlotState.Battle && HeroManager.heroDataDic[id].heroType == HeroData.HeroType.Battle) { if (heroData != null && string.IsNullOrEmpty(heroData.battleGroupID) == false) { //HeroData data = HeroManager.heroDataDic[id]; string dungeonName = GameDataManager.dungeonBaseDataDic[Battle.battleGroupList.Find(x => x.battleType == heroData.battleGroupID).dungeonID].dungeonName; Text text = BattlePanel.GetComponentInChildren <Text>(); text.text = dungeonName; BattlePanel.SetActive(true); } else { BattlePanel.SetActive(false); } } else if (state == HeroSlotState.Training) { if (string.IsNullOrEmpty(heroData.placeID) == false) { string placeName = heroData.placeID; if (GameDataManager.productionLineBaseDataDic.ContainsKey(heroData.placeID)) { placeName = GameDataManager.productionLineBaseDataDic[heroData.placeID].name; } else if (GameDataManager.placeBaseDataDic.ContainsKey(heroData.placeID)) { placeName = GameDataManager.placeBaseDataDic[heroData.placeID].name; } Text text = BattlePanel.GetComponentInChildren <Text>(); text.text = placeName; BattlePanel.SetActive(true); } else if (HeroManager.heroDataDic[id].heroType == HeroData.HeroType.Battle) { if (heroData != null && string.IsNullOrEmpty(heroData.battleGroupID) == false) { string dungeonName = GameDataManager.dungeonBaseDataDic[Battle.battleGroupList.Find(x => x.battleType == heroData.battleGroupID).dungeonID].dungeonName; Text text = BattlePanel.GetComponentInChildren <Text>(); text.text = dungeonName; BattlePanel.SetActive(true); } else { BattlePanel.SetActive(false); } } else { BattlePanel.SetActive(false); } } else { BattlePanel.SetActive(false); } }
public Minimap(BattlePanel mainView) { this.battleView = mainView; this.allMiniMaps = new Dictionary <NPCView, RectTransform>(); }