public override void Resolve(BattleOutcomeHandling currentPawnBattleOutcomeHandler, Action postAction) { currentPawnBattleOutcomeHandler.HandlePlayerWinning(ForwardStep, BackwardStep, postAction); }
public abstract void Resolve(BattleOutcomeHandling currentPawnBattleOutcomeHandler, Action postAction);
public override void Resolve(BattleOutcomeHandling currentPawnBattleOutcomeHandler, Action postAction) { currentPawnBattleOutcomeHandler.HandleTie(postAction); }