void CreateOrbs()
    {
        Sprite[] sprites = Resources.LoadAll <Sprite>("Sprites/actors");

        BattleObject obj = new BattleObject(GameData.CurrentBattle.PlayerA);

        obj.Properties["isOrb"] = "true";
        GameObject     gObj = new GameObject("Orb_" + obj.Owner);
        SpriteRenderer r    = gObj.AddComponent <SpriteRenderer>();

        r.sprite       = sprites[2];
        obj.GameObject = gObj;
        obj.SetDescription(obj.Owner.Name + "'s Orb");
        gObj.SetActive(true);
        obj.SetPosition(new Vector2(0, GameData.CurrentBattle.Board.Height / 2));

        obj = new BattleObject(GameData.CurrentBattle.PlayerB);
        obj.Properties["isOrb"] = "true";
        gObj           = new GameObject("Orb_" + obj.Owner);
        r              = gObj.AddComponent <SpriteRenderer>();
        r.sprite       = sprites[2];
        obj.GameObject = gObj;
        obj.SetDescription(obj.Owner.Name + "'s Orb");
        gObj.SetActive(true);
        obj.SetPosition(new Vector2(GameData.CurrentBattle.Board.Width - 1, GameData.CurrentBattle.Board.Height / 2));
    }