Example #1
0
        public override void ResolvePray(BattleLogic logic)
        {
            Buff b;

            b.name         = "ν˜Όλž€";
            b.icon         = BuffIcon.Confuse;
            b.cannotAttack = false;
            b.confused     = true;
            b.deltaDamage  = 0;
            b.deltaDefence = 0;
            b.deltaEvasion = 0;
            b.duration     = 2;
            b.turnstamp    = logic.TurnCount;
            logic.Buff(b, logic.RandomAny());
        }
Example #2
0
    public override void ResolveEffect(BattleLogic logic, Character[] targets)
    {
        Buff b;

        b.name         = cardname;
        b.icon         = BuffIcon.EvasionUp;
        b.cannotAttack = false;
        b.confused     = false;
        b.deltaDamage  = 0;
        b.deltaDefence = 0;
        b.deltaEvasion = 20;
        b.duration     = 2;
        b.turnstamp    = logic.TurnCount;
        logic.Buff(b, logic.player);
    }
Example #3
0
        public override void ResolvePray(BattleLogic logic)
        {
            Buff b;

            b.name         = "λ‘”ν™”";
            b.icon         = BuffIcon.EvasionDown;
            b.cannotAttack = false;
            b.confused     = false;
            b.deltaDamage  = 0;
            b.deltaDefence = 0;
            b.deltaEvasion = -100;
            b.duration     = 1;
            b.turnstamp    = logic.TurnCount;
            logic.Buff(b, logic.player);
        }