public override void ResolvePray(BattleLogic logic) { Buff b; b.name = "νΌλ"; b.icon = BuffIcon.Confuse; b.cannotAttack = false; b.confused = true; b.deltaDamage = 0; b.deltaDefence = 0; b.deltaEvasion = 0; b.duration = 2; b.turnstamp = logic.TurnCount; logic.Buff(b, logic.RandomAny()); }
public override void ResolveEffect(BattleLogic logic, Character[] targets) { Buff b; b.name = cardname; b.icon = BuffIcon.EvasionUp; b.cannotAttack = false; b.confused = false; b.deltaDamage = 0; b.deltaDefence = 0; b.deltaEvasion = 20; b.duration = 2; b.turnstamp = logic.TurnCount; logic.Buff(b, logic.player); }
public override void ResolvePray(BattleLogic logic) { Buff b; b.name = "λν"; b.icon = BuffIcon.EvasionDown; b.cannotAttack = false; b.confused = false; b.deltaDamage = 0; b.deltaDefence = 0; b.deltaEvasion = -100; b.duration = 1; b.turnstamp = logic.TurnCount; logic.Buff(b, logic.player); }