Example #1
0
    private void _updateView()
    {
        BattleHeroModel model     = _model;
        HeroModel       heroModel = model.getHeroModel();

        Image head = UITools.createBallImg(model);

        if (head == null)
        {
            string img = heroModel.getBodyImg();

            Sprite bodySprite = Resources.Load <Sprite> (img);
            bodyImg.sprite = bodySprite;
        }
        else
        {
            bodyImg.gameObject.SetActive(false);

            bodyImg = head;
            bodyImg.transform.SetParent(bodyImgContainer.transform);
        }

        hpSlider.maxValue = heroModel.getHp();
        hpSlider.value    = _model.getHp();
    }
Example #2
0
    public static Image createBallImg(BattleHeroModel model)
    {
        int    configId   = model.getHeroModel().getConfigId();
        Object ballObject = Resources.Load <Image> (DEFAULT_BATTLE_BALL + configId);

        if (ballObject == null)
        {
            return(null);
        }

        Image ball = MonoBehaviour.Instantiate(ballObject) as Image;

        return(ball);
    }
Example #3
0
    public static Image createActionHead(BattleHeroModel model)
    {
        HeroModel hModel   = model.getHeroModel();
        int       configId = hModel.getConfigId();

        Object obj = Resources.Load <Image> (DEFAULT_ACTION_HEAD_BG + configId);

        if (obj == null)
        {
            return(null);
        }

        Image head = MonoBehaviour.Instantiate(obj) as Image;

        return(head);
    }
Example #4
0
//	void OnDestroy(){
//		_bhModel.HP_REDUCED -= _updateHp;
//	}

    public void setHeroModel(BattleHeroModel model)
    {
        model.HP_REDUCED += _updateHp;
        model.HERO_DIED  += _onDied;
        _bhModel          = model;

        mpBar.gameObject.SetActive(false);

        HeroModel heroModel = model.getHeroModel();

        hpBar.setMaxValue(heroModel.getHp());

        string img        = heroModel.getBodyImg();
        Sprite bodySprite = Resources.Load <Sprite> (img);

        headImg.sprite = bodySprite;

        _updateView();
    }
    private void _updateView()
    {
        BattleHeroModel model = _model;

        Image head = UITools.createActionHead(model);

        if (head == null)
        {
            string img = model.getHeroModel().getBodyImg();

            Sprite bodySprite = Resources.Load <Sprite> (img);
            headImg.sprite = bodySprite;
        }
        else
        {
            headImg.gameObject.SetActive(false);

            headImg = head;
            headImg.transform.SetParent(headContainer.transform);
            headImg.transform.localEulerAngles = new Vector3(0, 0, 0);
        }
    }