//手札変換パラメータ public BattleFieldPanelChangeParam GetBattleFieldPanelChangeParam() { int[] param = { skill_param_00, skill_param_01, skill_param_02, skill_param_03, skill_param_04, skill_param_05, skill_param_06, skill_param_07, skill_param_08, skill_param_09, skill_param_10, skill_param_11, skill_param_12, skill_param_13, skill_param_14, skill_param_15, }; BattleFieldPanelChangeParam ret_val = new BattleFieldPanelChangeParam(); ret_val.init(param); return(ret_val); }
//手札変換パラメータ public BattleFieldPanelChangeParam GetBattleFieldPanelChangeParam() { int[] param = { (int)MasterDataDefineLabel.BoolType.NONE, 100, value0, value1, value2, value3, value4, value5, value6, value7, value8, value9, value10, value11, value12, value13, }; BattleFieldPanelChangeParam ret_val = new BattleFieldPanelChangeParam(); ret_val.init(param); return(ret_val); }
//手札変換パラメータ public BattleFieldPanelChangeParam GetBattleFieldPanelChangeParam() { int[] param = { (int)MasterDataDefineLabel.BoolType.NONE, 100, skill_param_00, skill_param_01, skill_param_02, skill_param_03, skill_param_04, skill_param_05, skill_param_06, skill_param_07, skill_param_08, skill_param_09, skill_param_10, skill_param_11, skill_param_12, skill_param_13, }; BattleFieldPanelChangeParam ret_val = new BattleFieldPanelChangeParam(); ret_val.init(param); return(ret_val); }
public BattleFieldPanelChangeParam GetBattleFieldPanelChangeParam() { int[] param = { (int)MasterDataDefineLabel.BoolType.NONE, 100, skill_param1, skill_param2, skill_param3, skill_param4, skill_param5, skill_param6, skill_param7, skill_param8, skill_param9, skill_param10, skill_param11, skill_param12, skill_param13, skill_param14, }; BattleFieldPanelChangeParam ret_val = new BattleFieldPanelChangeParam(); ret_val.init(param); return(ret_val); }