void OnGUI() { bool bbox = GUI.Toggle(new Rect(-100 + Screen.width / 2, 0, 200, 30), bShowBox, "显示碰撞盒子"); if (bbox != bShowBox) { bShowBox = bbox; foreach (var c in battleField.createChars) { c.Value.aniplayer.IsShowBoxLine = bbox; } } var oc = GUI.color; int y = 0; foreach (var p in battleField.portals) { if (p.Key == activePortal) { GUI.color = new Color(0.6f, 0.6f, 1.0f); } else { GUI.color = Color.white; } if (GUI.Button(new Rect(0, y * 30, 100, 30), "入口:" + p.Key)) { activePortal = p.Key; } y++; } GUI.color = oc; if (string.IsNullOrEmpty(activePortal) == false) { y = 0; foreach (var c in battleField.canUsedCharactors) { if (GUI.Button(new Rect(Screen.width - 200, y * 30, 200, 30), "创建角色:" + c)) { if (activePortal == "playerin") {//替换玩家控制角色 //杀死之前的 var list = battleField.GetCCNotDeathBySide(1); if (list.Count > 0) { battleField.Cmd_Char_Death(list[0].idCare); } //创建与定位 var p = new MyJson.JsonNode_Object(); p["pushbox"] = new MyJson.JsonNode_ValueNumber(true); int cc = battleField.Cmd_CreateChar("char/" + c.Key, 1, p); battleField.Cmd_Char_Pos(cc, battleField.portals[activePortal]); //注册控制器 battleField.RegCharactorController(new CharController_Direct(cc, 1, FBJoy2.g_joy)); //摄像机跟随 cameraFollow.FollowObj = battleField.GetRealChar(cc).transform; //其他 battleField.GetRealChar(cc).transform.GetComponent <FB.FFSM.com_FightFSM>().debugMode = false; battleField.GetRealChar(cc).aniplayer.IsShowBoxLine = bShowBox; } else {//创建一个渣 //创建与定位 var p = new MyJson.JsonNode_Object(); p["pushbox"] = new MyJson.JsonNode_ValueNumber(false); int cc = battleField.Cmd_CreateChar("char/" + c.Key, 2, p); battleField.Cmd_Char_Pos(cc, battleField.portals[activePortal]); //注册控制器 var ai = new Input_AI(); battleField.RegCharactorController(new CharController_Direct(cc, 2, null)); //其他 battleField.GetRealChar(cc).transform.GetComponent <FB.FFSM.com_FightFSM>().debugMode = false; battleField.GetRealChar(cc).aniplayer.IsShowBoxLine = bShowBox; } } y++; } } }