Example #1
0
 // Start is called before the first frame update
 private void Awake()
 {
     gameManager       = GameObject.Find("GameManager").GetComponent <GameManager>();
     gameWorld         = GameObject.Find("GameWorld").GetComponent <GameWorld>();
     boundEntity       = GetComponent <Entity>();
     grid              = GameObject.Find("GameWorld").GetComponent <PathGrid>();
     aiDirector        = gameManager.GetComponent <WorldAIDirector>();
     battleEntryScreen = GameObject.Find("BattleEntry").GetComponent <BattleEntryScript>();
 }
Example #2
0
 // Start is called before the first frame update
 void Awake()
 {
     battleEntryScreen = GameObject.Find("BattleEntry").GetComponent <BattleEntryScript>();
     line        = GameObject.Find("Path");
     gameManager = GameObject.Find("GameManager").GetComponent <GameManager>();
     world       = GameObject.Find("GameWorld").GetComponent <GameWorld>();
     grid        = GameObject.Find("GameWorld").GetComponent <PathGrid>();
     boundEntity = GetComponent <Entity>();
     GetComponent <Entity>().SetSoldiers(5);
 }