Example #1
0
 // setup variables
 public BattleEntity(Character character, BattleEntityDelegate listener)
 {
     mStatusEffectManager = new StatusEffectClient(this);
     mCombatNodeFactory = new CombatNodeFactory (this);
     mListener = listener;
     turnState = new TurnState(this);
     this.character = character;
     this.maxHP = character.maxHP;
     this.currentHP = character.curHP;
 }
Example #2
0
 // setup variables
 public EnemyBattleEntity(EnemyCharacter character, BattleEntityDelegate listener)
     : base(character, listener)
 {
 }