// Start is called before the first frame update void Start() { bplayerhealth = bplayerstarthealth; anim = GetComponent <Animator>(); enemy = FindObjectOfType <BattleEnemyHealthManager>(); lightning = GameObject.FindGameObjectWithTag("Lightning"); lightning.SetActive(false); }
// Start is called before the first frame update void Start() { player = FindObjectOfType <BattleEnemyHealthManager>(); }