Example #1
0
    public override void OnStartLocalPlayer()
    {
        base.OnStartLocalPlayer();

        _clientContext = LobbyManager.Instance.battleClientContext;

        LocalClientController = this;

        cam = PlayerCamera.instance;
        cam.SetFollowTransform(cameraPlaceHolder);

        LineOfSights.gameObject.SetActive(true);
        LineOfSights.IgnoreTarget = _selfTargetable;
        LineOfSights.VisibilityLineOfSight.MaxAngle    = rpgParams.RangeOfView;
        LineOfSights.VisibilityLineOfSight.MaxDistance = rpgParams.ViewDistance;

        SetWeaponById(rpgParams.StartWeapon.WeaponId, rpgParams.StartWeapon.ClipSize, rpgParams.StartWeapon.MaxAmmo);

        _interactSystem.enabled = true;

        _clientContext.gameHUD.LocalPlayer = this;
        _clientContext.gameHUD.SwitchToLive();
        _clientContext.gameHUD.SetHP(_currentHealth, rpgParams.MaxHealth);

        _isInited = true;
    }
Example #2
0
        /// <summary>
        /// Create client context only from battle scene
        /// </summary>
        /// <param name="state"></param>
        /// <returns></returns>
        public BattleClientContext CreateBattleClientContext(BattleState state, bool force = false)
        {
            if (battleClientContext == null)
            {
                battleClientContext = new BattleClientContext(HUD, ClientScene.localPlayers[0].playerControllerId);
            }

            battleClientContext.SetBattleState(state);

            return(battleClientContext);
        }
Example #3
0
    public override void OnStartClient()
    {
        base.OnStartClient();

        _clientContext = LobbyManager.Instance.battleClientContext;

        var clientStartTime = _clientContext.battleState.SetverTimeToLocal(_startStageTime);
        var clientEndTime   = _clientContext.battleState.SetverTimeToLocal(_endStageTime);

        _clientContext.gameHUDProvider.SetZoneStageData(clientStartTime, clientEndTime, _stageState);
    }
Example #4
0
        public override void OnLobbyClientSceneChanged(NetworkConnection conn)
        {
            if (SceneManager.GetSceneAt(0).name == lobbyScene)
            {
                HUD.Reset();
                battleClientContext = null;

                if (topPanel.isInGame)
                {
                    ChangeTo(lobbyPanel);
                    if (_isMatchmaking)
                    {
                        if (conn.playerControllers[0].unetView.isServer)
                        {
                            backDelegate = StopHostClbk;
                        }
                        else
                        {
                            backDelegate = StopClientClbk;
                        }
                    }
                    else
                    {
                        if (conn.playerControllers[0].unetView.isClient)
                        {
                            backDelegate = StopHostClbk;
                        }
                        else
                        {
                            backDelegate = StopClientClbk;
                        }
                    }
                }
                else
                {
                    ChangeTo(mainMenuPanel);
                }

                topPanel.ToggleVisibility(true);
                topPanel.isInGame = false;
            }
            else
            {
                ChangeTo(null);

                Destroy(GameObject.Find("MainMenuUI(Clone)"));

                //backDelegate = StopGameClbk;
                topPanel.isInGame = true;
                topPanel.ToggleVisibility(false);
            }
        }
Example #5
0
    public override void OnStartClient()
    {
        base.OnStartClient();

        _clientContext = LobbyManager.Instance.battleClientContext;

        LineOfSights.gameObject.SetActive(false);
        _interactSystem.enabled = false;

        SetWeaponById(rpgParams.StartWeapon.WeaponId, rpgParams.StartWeapon.ClipSize, rpgParams.StartWeapon.MaxAmmo);//wierd call before local player inited

        OnSetPlayerName(_playerName);
    }