Example #1
0
        /// <summary> Query if 'unit' is valid unit. </summary>
        /// <remarks> Nesox, 2013-06-29. </remarks>
        private bool IsValidUnit(bool incombat, BattleCharacter unit, BattleCharacter guardian, HotSpot[] hotspots)
        {
            if (!unit.IsValid || unit.IsDead || !unit.IsVisible || !unit.IsTargetable || unit.CurrentHealthPercent <= 0)
            {
                return(false);
            }
            if (IgnoredIds.Contains((int)unit.NpcId))
            {
                return(false);
            }
            // Ignore blacklisted mobs if they're in combat with us!
            if (Blacklist.Contains(unit.ObjectId, BlacklistFlags.Combat))
            {
                return(false);
            }
            //Make sure we always return true for units inside our aggro list
            if (_aggroedBattleCharacters.Contains(unit))
            {
                return(true);
            }

            if (!unit.CanAttack)
            {
                return(false);
            }

            if (guardian != null)
            {
                if (guardian.DistanceSqr(unit.Location) <= SoSimpleDutyTag.StaticSearchDistance * SoSimpleDutyTag.StaticSearchDistance)
                {
                    return(true);
                }
            }

            if (hotspots != null)
            {
                if (hotspots.Any(b => b.WithinHotSpot2D(unit.Location, b.Radius)))
                {
                    return(true);
                }
            }

            return(false);
        }