//每帧更新 public override void UpdateFrame() { base.UpdateFrame(); this.UpdateMoveState(); if (null != BattleBuffCouner) { BattleBuffCouner.Update(); } }
public override void Destroy() { Debug.Log("PlayerBattleInfo Destroy "); if (null != BattleBuffCouner) { BattleBuffCouner.Destroy(); BattleBuffCouner = null; } base.Destroy(); }