public void BattleArmy_GetStacksByUnitType() { Unit angel = Units.Units.GetUnit("angel"); Unit skeleton = Units.Units.GetUnit("skeleton"); UnitsStack stack1 = new UnitsStack(angel, 10); UnitsStack stack2 = new UnitsStack(angel, 5); UnitsStack stack3 = new UnitsStack(skeleton, 42); List <UnitsStack> stacks = new List <UnitsStack> { stack1, stack2, stack3 }; Army baseArmy = new Army(stacks); BattleArmy army = new BattleArmy(baseArmy, null); IList <BattleUnitsStack> angels = army.GetStacksByUnit(angel); IList <BattleUnitsStack> skeletons = army.GetStacksByUnit(skeleton); Assert.AreEqual(2, angels.Count); Assert.AreEqual(stack1, angels[0].GetBaseStack()); Assert.AreEqual(stack2, angels[1].GetBaseStack()); Assert.AreEqual(1, skeletons.Count); Assert.AreEqual(stack3, skeletons[0].GetBaseStack()); }