// Update is called once per frame void Update() { float delta = Time.deltaTime; if (showFlag) { timer += delta; if (timer > showTime) { VisibleObject(false); } } if (ending) { endTimer += delta; if (endTimer > endTime) { VisibleLast(endPattern); switch (gameID) { case 0: Battle1.EndGame(endPattern); break; case 1: Battle2.EndGame(endPattern); break; case 2: Battle3.EndGame(endPattern); break; case 3: Battle4.EndGame(endPattern); break; case 4: Battle5.EndGame(endPattern); break; } } } }
void Awake() { S = this; }