Example #1
0
    // Update is called once per frame
    void Update()
    {
        float delta = Time.deltaTime;

        if (showFlag)
        {
            timer += delta;
            if (timer > showTime)
            {
                VisibleObject(false);
            }
        }
        if (ending)
        {
            endTimer += delta;
            if (endTimer > endTime)
            {
                VisibleLast(endPattern);
                switch (gameID)
                {
                case 0:
                    Battle1.EndGame(endPattern);
                    break;

                case 1:
                    Battle2.EndGame(endPattern);
                    break;

                case 2:
                    Battle3.EndGame(endPattern);
                    break;

                case 3:
                    Battle4.EndGame(endPattern);
                    break;

                case 4:
                    Battle5.EndGame(endPattern);
                    break;
                }
            }
        }
    }
Example #2
0
 void Awake()
 {
     S = this;
 }